Bugs in current Version and OP units for suggested level...

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Bugs in current Version and OP units for suggested level...

Post by Christipher on November 21st 2012, 10:13 pm

I found a few bugs in the new version...

If you stay in an area for too long, the area on the top goes out of wack.
Also, people were reset numerous times within my witness. I however, have not though I speak in their behalf



About Sermagsi: He is an OP Boss for level 50 players (I was level 67 and I got killed by him...). Please consider some balancing on him (It is easier to kill a Series of Creton Warriors than it is to wipe him out at level 67).

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Re: Bugs in current Version and OP units for suggested level...

Post by EternalToss on November 21st 2012, 10:47 pm

creton warriors are in a level 50 area the spawns arent that strong where as sremgasi is around the same level, but a boss what do you expect?

Also out of wack isn't very specific could you post a replay or atleast be a bit more descriptive?

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Re: Bugs in current Version and OP units for suggested level...

Post by Christipher on November 22nd 2012, 6:30 am

The name of the area listed and the music corresponding to the area go totally off to the wrong area altogether when you are in a different area.

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Re: Bugs in current Version and OP units for suggested level...

Post by Deathbringer on November 22nd 2012, 1:08 pm

People's stuff isn't saving because they aren't pressing the save/exit button. Which sucks for them not my problem.
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Re: Bugs in current Version and OP units for suggested level...

Post by Deathbringer on November 22nd 2012, 1:09 pm

Yes we know Chris it is being fixed. To read the stuff that I already fixed please go to the "I already fixed this" forum.
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