Campaign Feedback/Guardian Bug

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Campaign Feedback/Guardian Bug

Post by Christipher on December 10th 2012, 10:05 pm

I have some things about the campaign:
Past players can get annoyed with the campaign with the Sremgasi issue and what not if they are high level, and (this leads to a major bug with the campaign) that people must do in order to reach the biodome. It's nice that people can do this stuff without having to do it in one sitting, but you have to be careful of what you do. Also, people can stack up on weapons they cannot use (I have Godly Claws at less than lvl 100) and then another issue (This is a bug I faced myself) is that at loading, they use the best claws on info at first and that there is the issue where you have to put back on every spell you have (it is the most abnoxious thrity seconds in your life, trust me). The other bug that exsists is that there is the issue where you have the Guardian Statue, but the bosses don't reset like the other bosses do. They just simply vanish with the second statue and then you must start all over again that match with fresh Guardians. Maybe more worlds later on with different animals and different bosses later on?

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Re: Campaign Feedback/Guardian Bug

Post by Deathbringer on December 11th 2012, 3:42 am

1. You don't have to kill Sremagsi again... you can use that giant waypoint right next to the carcinode to teleport to the other side... Hence why it says "Carcinode Bypass"... Once you beat Sremagsi once you never have to beat him again if you don't want to.

2. Level requirements are based on use not on carrying.

3. Working on saving skills.

4. Can't add new worlds.
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Re: Campaign Feedback/Guardian Bug

Post by Christipher on December 12th 2012, 3:56 pm

Sremgasi is not the issue... It's the guardians that are the issue (and objectives are completed in order...)

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Re: Campaign Feedback/Guardian Bug

Post by EternalToss on December 12th 2012, 4:27 pm

The glitch where the guardian statue was already known hero has told me he will get around to it soon.

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Re: Campaign Feedback/Guardian Bug

Post by Deathbringer on December 13th 2012, 12:50 am

Should be fixed in 1.11
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