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PvP points

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Post by Theredorn March 30th 2014, 12:39 am

So I was wondering have you guys figured a way to limit pvp points and also when will there be a pvp point vender to use our pvp points just wanted to know since the last time this was touched on was almost 5 months ago?
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Post by EternalToss March 30th 2014, 9:38 pm

The problem with PvP points is that we haven't figured out a way that will make it that people can't just easily farm them and still have the rewards worth wile. Also they're not a priority with the limited time that Hero has to work on the game. So before they get done there are still many other things that can/will be worked on.

If we were trying to find a solution the only thing I can think of is having it so that you can only enter the PvP arena after x amount of time.
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Post by Greed March 30th 2014, 11:56 pm

And on top of that having it limited to x amount of times per player per game.
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Post by MarineEmpire April 9th 2014, 4:26 pm

Or we could do a 5 games only with the same person, for 2 days or so? then it would be rather hard to boost, unless these people are going with a cheater's group. :L Idk.
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Post by Deathbringer April 9th 2014, 9:24 pm

The problem is that I cannot access time through the editor. The idea of a "day" is none existent in the sc2 game world. Otherwise I would have made the time of day in game match the time of day in real life. Bummer I know.
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Post by MarineEmpire April 10th 2014, 8:01 pm

Maybe have PvP cost a certain ammount of minerals to initiate? Or you could put maybe a drone harvesting gas for a timer, have him on slowest? And have the pvp ammount a bit less? Like to encourage them from going into a game, doing it, and go out to get the starting ammount, you could have it so that they have to wait a decent ammount of actual time ingame to fight a game? (a mineral and gas cost) don't know how applicable this is.
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